CALL FOR PAPERS

The 2024 8th International Conference on Education and E-Learning (ICEEL 2024) will cover topics on Education and E-Learning in various institutional, social, and cultural contexts. The conference also welcomes presentations based on studies conducted from inter-disciplinary and multi-disciplinary perspectives, involving research into language/s in different academic disciplines.


We welcome individual paper presentations, panel sessions, round table discussions, performances, short films and posters. Your participation in ICEEL may be under the following categories (Original research paper, published article, Dissertation/PhD thesis, Research abstract). The conference will bring together top researchers, engineers and scientists from all over the world in areas of interest. Topics of interest for submission include, but are not limited to:

 

Advanced Technologies for Learning and Teaching
Collaborative and Cloud Technologies
E-publishing/digital Libraries
Learning Bots
Learning Portfolios
Social Networks
Social Software (podcasting, wikis, blogs, etc.)
Wearable Technologies

 

Open Education
Free and Open Source Software
MOOC’s, Open Teaching, and Open Educational Resources
Open Access Publishing
Open Education Copyright and Other Legal Issues
Open Educational Projects, Partnerships, and Consortia
Participatory/Contributory Communities

Innovative Approaches to Learning and Learning Environments

Augmented and Virtual Reality
Authentic, Contextualized, and Real-World Learning
Case, Scenario, Problem, Project-Based Learning
Collaborative Learning
Digital Storytelling
Game-based Learning
Learner-Centered, and Self-Directed Learning
Learning Communities
Lifelong, informal, and Nontraditional Learning
On-demand and Just-in-Time Learning
Participatory Learning and Media
Personalized Learning Environments
Simulations for Learning

 

Content Development Tools

Authoring Tools
Electronic Publishing Tools for E-Learning
Electronic Survey Tools

 


 

 

Virtual and Distance Education

Blended Learning
Collaborative Learning
E-learning/E-training
Flexible Learning
Innovative Online Learning and Educational Programming
Mobile and Ubiquitous Learning
Online Learning Environments

 

Evaluation and Quality Improvement Advances

Course, Program, Project, and Other Forms of Evaluation
E-learning Benchmarks and Standards
Evaluating for Quality Improvement
Learner Analytics
Performance Measurements